

1. Description: Level Up Real Life is a browser-based, real-time multiplayer strategy game where players build and manage their own medieval base, train different types of troops, and engage in battles against other players and world monsters. The goal was to create a dynamic and immersive game experience, solving the challenge of managing complex game state and real-time interactions directly in the browser.
2. How it was built: Developed in a two-week sprint by a team of three, using Ruby on Rails for the backend to manage all game logic, user data, and persistence with PostgreSQL. The interactive frontend was built with JavaScript (StimulusJS) and Hotwire/Turbo Streams to provide real-time updates for battles, chat, and resource collection without page reloads. My primary role was leading the development of core features, including architecting the database schema, creating the turn-based battle simulation logic, and implementing the interactive, pannable world map.
3. Next steps: Future plans include expanding the guild system with guild wars, adding a technology research tree, and implementing a more advanced AI for world monsters.











